Placing a bevel along a glass edge is a further way (besides Shadow/Glow) to add depth to SpiceMaster Glass effects.
Bevel
Light Increase or decrease the bevel highlights and shadows.
Angle Change the light angle.
Softness
Increase or decrease the bevel softness.
To simulate glass refraction, zoom the image behind the glass and (optionally) add an offset.
Refraction
Zoom
To simulate glass refraction, zoom the image behind the glass.
Convexity
Adjust glass convexity.
Offset
To further adjust the refraction, (optionally) add an offset. The offset only has an effect if you have zoom over 100%.
Adjust the glass color, opacity and other properties.
Glass Properties
Blur
Add blur to simulate frosted glass.
Saturation
Although this is not a property of real glasses, saturation changes can make interesting effects.
Red, Green, Blue
Adjust the glass color.
Edge Softness
Limit the effect at the glass edges for a smoother effect and softer edges.
Set the number, width and convexity of the slices.
Glass Geometry
Width
The total width of the slices area. Slices may not fill the entire area if the first or last slice have zero width.
Slice1, Slice2, Slice3
Slices width, as a fraction of the whole slices area above. To get more complex glass effect, make the slices overlap.
Slices Over
Set which clip the glass slices are above. Important: If the transition is placed at the beginning of a single clip use 'Clip B', if at the end use 'Clip A'."
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