To access  useful presets per section, click the Section Presets button at the 
top of the Spice, Displacement, Light, 
or Spice Texture sections. 
 
Spice/Position 
 
At 
the top of the FlowTexture are the Choose Spice 
File button and related controls for positioning and modifying a spice 
file. Click the Choose Spice 
      File button to choose from lots of Pixelan's top-rated, industry-standard "spices" 
to form the basic geometry of FlowTexture's displacement effect. If you also have 
our SpiceMASTER plug-in, the controls work identically.  
H Flip -- Flip the spice horizontally. 
V Flip -- Flip the spice vertically. 
Invert -- Reverse spice (invert the effect). 
Center -- Drag the handle or enter X and Y coordinates to move the spice. 
Rotate -- Rotate the spice. 
Mixer -- Use the Mixer slider to mix the luminance of the selected spice file and the luminance of the 
image as the basis of the displacement effect. 
 
Displacement 
 
Seven sliders 
determine the basic character of the displacement effect. To vary the effect over 
time, keyframe any of the sliders. 
 Progress -- Sets the progress of the effect, typically keyframed from 0% to 100%. Note 
that 0% and 100% are identical, which is handy for creating a FlowTexture effect 
that smoothly grows and then recedes during the clip. 
Height -- Determines the "refraction strength" -- how much the image is distorted by 
the displacement waves. 
Waves -- Sets the number of waves radiating 
from the displaced edge. The slider can range from 0.0 to 10.0 waves (up to 100.0 
can be entered in its text box), but for most effects values below 3.0 or 4.0 
will be ideal. 
Softness -- Can significantly smooth the wave 
results, especially in fine-textured displacements. And reduce potential banding 
in very simple spice geometries. An important control for creating realistic waves. 
Spread -- Sets the relative distance between 
waves. The slider can range 0.0 to 1.0, but up to 10.0 can be entered in its text 
box. 
Ramping -- Higher values move the maximum wave point from the inner wave toward the outer 
wave. The slider ranges from 0.0 to 1.0. 
Gamma -- Controls the amplitude of the inner/outer waves relative to the maximum wave point. 
Rotation -- Controls the refraction direction. 
Anti-alias -- Turn on to give to distorted regions a smooth, anti-aliased look. 
 
Light 
 
This section determine the character of the simulated light on the waves. 
Intensity --Sets the strength of the simulated light on the waves, from 0% to 100%. 
Softness -- Controls light/shadow details 
independent of the displacement detail set by the Displacement > Softness slider. 
Angle -- Sets the angle of the simulated light, 
from 0 degrees (image right) rotating counter-clockwise to 360 degrees (return 
to image right). 
Blend -- In addition to the Normal light blending, Add and Multiply are available for harsher light looks. 
 
Spice Texture 
 
This section can add variably-sized organic texturing to the displacement effect. 
Amount -- Determines the intensity of the texture. 
X Size  and Y Size  --These sliders stretch the texture horizontally or vertically. Values 
range from 1 (single pixel) to 100 (frame width or height). This enables you to 
create random streak effects (increase one slider much more than the other), large 
particles (increase both sliders, but stay below the 100 maximum), weaves, and 
other cool textures. Several presets show the creative possibilities. 
Density -- Lower values reduce the density 
of the texture elements. 
Spectrum -- Adjust the noise spectrum to generate cloud-like patterns. 
Motion -- Progressively adds random movement/animation 
to the texture elements during the effect. |