Standard noise plug-ins
are all similar -- not very customizable and with only limited usefulness for
video. At the other end of the spectrum are third-party film-grain plug-ins which
tend to be hard-to-learn, single-purpose and relatively expensive. GrainPlus is
an affordable, versatile, easy-to-use alternative to both. It gives you the power
to:
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Add Filmic Grain. Apply subtle luminance-based grain to emulate contemporary film. This is very different than just lightly applying noise, as in standard effects. |
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Synergize With Spices. Use Pixelan 'spices' to easily mask the grain/noise effect to only where you want it within the image, such as specific words in titles. |
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Customize The Look. Quickly form and compare hundreds of creative variations of grain/noise
effects -- great for video as well as titles/logos/graphics. |
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Mutate Bigger. Turn noise into other amorphous objects in your scene, located wherever you desire. Independently adjust strength, height, width, softness, and color. |
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Maintain Brightness. Apply grain/noise without changing the image's brightness (unlike
usual noise effects) to keep your clip sequence consistent. |
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Change Randomly.Experiment with random luminance/hue changes and other abstract time-based
effects. Then blend the effect with your source clip. |
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Streak & Scratch. Add film scratches, streaks, single-color noise tints, and other creative noise
variations -- all easily customizable. |
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Age Your Footage. Scratch and decay your footage to emulate old film looks. |
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Buzz & Flash. Create visual buzzing, roving lights/flashes, and dynamic weaving patterns. Work in different color spaces (RGB, HSV, HLS, YUV and XYZ) to further
expand the range of effects. |
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••• To view LARGER, click on any image •••
••• To view a cool movie of this effect, click here •••
Since virtually all GrainPlus controls are bezier keyframable, you can smoothly
vary individual aspects of the effect during your clip. With the powerful Mixer control, you can also use a clip's luminance to define the effect areas, a very easy
way to add grain to light or dark regions, for example. |