To access useful presets per section, click the Section Presets button at the
top of the Grain, Extras, Spice Effect or Spice Texture sections.
Grain
Six
controls in the Grain section determine its basic
character:
Location -- Choose from these options
to create uniformly distributed noise or to concentrate more noise in light or
dark areas of your clip.
Strength -- Determines the intensity of the
noise.
X Size and Y Size --These sliders stretch the grain/noise horizontally or vertically.
Values range from 1 (single pixel) to 100 (frame width or height). This enables
you to create random streak effects (increase one slider much more than the other),
large particles (increase both sliders, but stay below the 100 maximum), old film
looks (increase Y Size only, then increase Density to provide random occasional film scratches), weaves, and other cool textures.
Several presets show the creative possibilities.
Density -- Lower values decrease the density
of the grain/noise elements.
Spectrum -- Adjust the noise spectrum to generate cloud-like patterns.
Motion -- Progressively adds random movement/animation
to the grain/noise during the effect.
Three checkbox
options can modify Grain:
Color
noise --
Turn on to create color noise instead of monochromatic noise.
Light
& dark grain --
Adds light AND dark noise particles instead of only
light OR dark ones.
Invert--
Inverts the grain/noise if Light & dark grain is ON; otherwise it switches light and dark grain/noise
particles.
Organic scaling --
Turn on this checkbox to create a more irregular/organic noise look. Mainly affects the scaled noise, increase X/Y Size or Spectrum for stronger visual impact.
Channels
Model -- Allows you to add grain/noise in different color spaces. RGB (the default),
HSV, HLS, YUV and XYZ are available. Working in other color spaces can dramatically
change the noise's look. For example, adjusting the S (saturation) channel in the HSV or HLS model creates a desaturated or over-saturated grain instead of typical
noise. For more extreme effects, experiment with YUV and XYZ models.
Noise Channel 1/2/3 -- Three sliders are available to
control the grain/noise intensity in each color channel. For example, you can
set the color for monochromatic noise. Note: Dark noise particles visually appear
in an opposite color to the light ones. If you add noise in Blue channel, for
example, the light noise particles will appear blue, but the dark ones will be
yellow.
Blend
Nine compositing options produce a wide range of blends
between the GrainPlus effect and the clip's source image. The options are similar
to blending modes found in programs such as Adobe Photoshop. To set the strength
of the chosen Blend option, adjust the Amount slider. Higher values show more of the clip's source image. To vary the strength
during the effect, keyframe Amount.
Normal -- Blends details from the source image uniformly throughout the image, like a
video dissolve. This is a handy way to make a GrainPlus effect uniformly more
subtle.
Lighten -- Only blends in pixels from the
source image that are lighter than the GrainPlus effect.
Darken -- Only blends in pixels from the source
image that are darker than the GrainPlus effect.
Add -- Combines color values in the effect
and source image, creating lighter colors. Black pixels remain unchanged and white
pixels remain white.
Screen -- Lightens/brightens all colors in
the GrainPlus effect. Black pixels remain unchanged, however, and white pixels
remain white.
Spice
Effect
Like our popular SpiceMASTER plug-in, GrainPlus utilizes our top-rated, industry-standard
"spices" to generate fresh effects -- in this case, to geometrically
'mask' where the GrainPlus effect (established from the other sections
described above) will appear within the frame. Adjust Spice
Effect settings together with the Spice/Position controls.
Spice/Position -- To select from hundreds of available spice geometries, click the Choose Spice
File button.
H Flip -- Flip the spice horizontally.
V Flip -- Flip the spice vertically.
Invert -- Reverse spice (invert the effect).
Center -- Drag the handle or enter X and Y coordinates to move the spice.
Rotate -- Rotate the spice.
Mixer -- This unique control
blends the spice and source clip's luminance to create a mask shape that is determined
by your clip. At 100%, purely the SOURCE clip's luminance is used as the effect
mask. To mix using
the spice geometry AND your clip's luminance, adjust
the Mixer to an intermediate value, such as 50%.
Experiment -- the Mixer is one of GrainPlus's most
unique and powerful controls. NOTE: Progress must not equal 0 or 100 for the Mixer to have visual impact.
Spice FX -- An on/off control
for the spice effect.
Progress -- Based on the selected
spice file, this slider set the area where the GrainPlus effect will be visible.
At 0% the effect will appear where blackest pixels reside (in the spice file's
grayscale image, not your content). At higher values, the effect will be visible
where lighter grays reside in the spice file's image, and at 100% where the whitest
pixels exist in the spice file's image.
Softness -- Higher values
soften the boundary between the GrainPlus effect and no effect areas -- as determined
by the selected spice file's geometry.
Effect
only in soft area--
Use this option to limit the GrainPlus effect only to the Softness area (set by the above control). Increase Softness to widen the effect area. Adjust the Progress slider
to determine where the effect area appears.
Invert
Mixer--
Turn on this option to invert where the Mixer luminance
mask forms in the source clip.
Spice Texture
Texture provides additional organic noise control in your effect. It can concentrate the noise in a random spots (increase both X Size and Y Size sliders, but stay below the 100% maximum), streaks (increase one Size slider much more than the other), and other cool textures.
Amount -- Determines the intensity of the texture.
X Size and Y Size --These sliders stretch the texture horizontally or vertically. Values
range from 1 (single pixel) to 100 (frame width or height). This enables you to
create random streak effects (increase one slider much more than the other), large
particles (increase both sliders, but stay below the 100 maximum), weaves, and
other cool textures. Several presets show the creative possibilities.
Density -- Lower values reduce the density
of the texture elements.
Spectrum -- Adjust the noise spectrum to generate cloud-like patterns.
Motion -- Progressively adds random movement/animation
to the texture elements during the effect. |